The Meeting Point
Role → UX/UI & Service Design.
Timeline → Oct 2021–Jan 2022
Client → Children & Elderly at SeniorNet
Strategic Framework
















Abstract/Executive Summary
Meeting Point is an innovative project positioned at the intersection of UX/UI and service design, with a focus on digital literacy and inclusivity for elderly users. The project’s primary aim is to enhance digital literacy among the elderly, facilitated through intergenerational collaboration, creating a supportive environment where family members share knowledge and strengthen connections. This initiative addresses the unique technological adaptation challenges faced by seniors, using accessible design principles to foster confidence and independence in digital spaces.

01
Project Overview
Objective:
Transform digital literacy for elderly users by facilitating knowledge-sharing across generations, enabling them to gain independence and confidence in their digital skills.
Value Proposition:
Meeting Point stands out by combining hands-on digital education with personal connection. Through interactive modules designed with clear navigation and high-contrast visuals, elderly users can easily learn and practice essential digital skills in a familiar, comfortable environment. This initiative prioritizes simplicity and inclusivity, making technology accessible, enjoyable, and meaningful.
Impact:
The project tackles key challenges: overcoming technology adaptation hurdles and strengthening family bonds. With each lesson, elderly participants gain not just skills but also renewed connections to family members and a sense of belonging in today’s digital landscape.
Why It Matters:
Meeting Point goes beyond basic digital literacy, building a sense of purpose, family unity, and digital empowerment. It’s more than a learning tool; it’s a gateway to a connected, inclusive life for elderly users.
02
Research Methods
User Interviews:
Conducted in-depth interviews with elderly users and their younger family members to understand specific challenges, needs, and preferences related to technology use, to gather firsthand insights into the difficulties and motivations of the target users, ensuring the solutions are tailored to their real needs.
Ethnographic Studies:
Provided insights into the daily routines and contexts in which technology is used or avoided, offering a richer understanding of user behaviors and attitudes, to develop empathy and a deeper understanding of the users' environments and how they interact with technology.
03
Define
The Strategy:
Based on the Policy Co-Design Playbook by OpenResearch Amsterdam, focusing on citizen engagement and education to encourage self-initiated actions for a sustainable impact. To empower users and involve them actively in the design process, ensuring the solutions are both effective and embraced by the community.
Developed detailed user personas to guide the design process, focusing on the specific needs, goals, and pain points of the elderly users and their family members. To create a user-centered design that accurately reflects the diverse needs and preferences of the target users, ensuring that the solutions are both relevant and effective.
04
Ideation
Conceptualizing Solutions:
Brainstormed and sketched initial ideas based on research insights, focusing on effective and empathetic user interaction. To generate a variety of potential solutions and refine them through feedback from stakeholders.
Workflow:
Conducted interviews with IT professionals to refine sketches and ensure the practicality of all essential features. To validate the feasibility of proposed solutions and incorporate expert insights into the design.
05
Design
Prototyping:
Created and tested paper prototypes with five elderly users to gather feedback on usability and design. To identify areas for improvement and refine the design based on real user feedback.
Digital Prototyping:
Developed a Figma prototype and iterated on the design based on feedback from a Professor in Computer Science and Media Technology. To create a functional and visually appealing prototype that effectively captures and documents learning sessions for future reference.
Stop-Motion Prototyping:
Created a stop-motion prototype to visualize and test the app's interactions and transitions. To ensure smoothness and coherence in the user experience by following the steps of pages created in the app.
06
Implementation
Solution:
The final design is an application that creates a shared space for learning, capturing, and documenting learning/teaching sessions for later reference. The app has two types of users: teachers and learners. To empower family relationships by utilizing time as a domestic resource and leveraging younger generations' digital knowledge to teach the elderly.
Visual Design:
Developed a clean and intuitive visual design, using contrasting colors for impact and clarity. To enhance usability by ensuring that critical information stands out and is easily accessible.




















07
Outcomes and Impact
Increased Digital Literacy:
The Meeting Point project significantly enhanced digital literacy among elderly users, providing them with the necessary tools and support to navigate digital technologies more confidently.
Strengthened Family Bonds:
By facilitating meaningful interactions and collaborative learning experiences between different generations, the project strengthened family bonds, fostering a sense of connection and mutual support.
Positive Community Feedback:
The positive feedback from the community highlighted the project's success in improving digital literacy and reinforcing family relationships.
The project's impact was further demonstrated by the increased engagement and adoption of the app, which was well-received and appreciated by both elderly users and their families. This initiative laid a strong foundation for sustainable practices, emphasizing the importance of intergenerational collaboration in addressing technological challenges faced by the elderly.
Additionally, the app will continue to be developed and researched in collaboration with the research group led by a professor in Computer Science and Media Technology at Linnaeus University and Stockholm University. This ongoing collaboration underscores the project's potential for broader educational and technological advancements in the field of Edtech.
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