top of page

Reusist: Developing Reuse Specialists

Project Type → Sustainable Design, Circular Economy, UX & Service Design

Timeline →Spring 2022

Client → SSAM & Linnaeus University

Keywords → Reuse, Sustainability, Circular Economy, Value Making, System Design, Co-creation, Furniture, Waste Management, Digital Presence, Public Service

Abstract/Executive Summary

The Reusist project evaluated and designed a reuse system for surplus furniture at Återbruket (SSAM) and Linnaeus University. Through design ethnography and workshops, we developed a proposal that promotes reuse and sustainability, targeting students and the general public. Our system focuses on sharing, repairing, redesigning, and digital accessibility to foster a circular economy.

Group 341.png
01

Identifying the Problem

Context & Issue:

Analysis of the unsustainable disposal of surplus furniture and its environmental impact.​

​

Objective:

Investigate the root causes of surplus furniture waste and identify stakeholders involved.

​

Key Activities:

Design Ethnography:

Observations and artifact analysis at Återbruket and on-campus.

​

Interviews & Questionnaires:

Gathering data from students and the public to understand behaviors and attitudes towards reuse.

02

Co-Creation and Collaboration

Objective:

Engage with stakeholders to develop sustainable solutions collaboratively.​

​

Key Activities:

Workshops:

Conducting repair and redesign workshops to gather insights and encourage community involvement.​

​

Stakeholder Meetings:

Collaborating with SSAM, Svenska Kyrkan, and housing companies to refine the project proposal.

03

Design and Development

Objective:

Develop a comprehensive system for reusing surplus furniture.​

​

Key Activities:

Furniture Packages:

Curated sets of redesigned furniture pieces to meet essential needs.​

​

Repair Initiatives:

Provided tools and spaces for furniture repair to extend the lifecycle of items.
 

Digital Presence:

Created an online inventory and crowdsourcing platform to improve accessibility and engagement.

04

Implementation and Testing

Objective:

Test the proposed system in a real-world setting to gather feedback and refine the approach.​

​

Key Activities:

Reusist Room:

Set up a pilot space at Linnaeus University for students to practice reuse and repair.​

​

Trial Runs:

Implemented small-scale trials to evaluate the effectiveness of the system and make necessary adjustments.

05

Results and Impact

Objective:

Assess the outcomes and impact of the project on sustainability and community behaviors.​

​

Key Activities:

Positive Feedback:

High engagement and positive responses from participants and stakeholders.​

​

Sustainability Impact:

Significant reduction in surplus furniture waste and promotion of circular economy practices.

Future Steps:

Scaling Up:

Plans for expanding the system with more stakeholders and broader implementation.

Ethical and Sustainability Considerations

Key considerations included:

Circular Economy:

Promoted circular economy principles by encouraging the reuse and redesign of surplus furniture.
 

Social Inclusion:

Ensured that the system was accessible and beneficial to a diverse range of users, including students and the general public.

​

Environmental Impact:

Aimed to reduce furniture waste and its environmental impact through sustainable design practices.

Projects

bottom of page